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We have again received a great award, which makes us very proud: the Innovation Award Bavaria 2018.
Two weeks ago, we wrote a short general article about emotions in video games. Make sure to check it out HERE (link to last article) if you have missed it. This week, we want to get a bit more specific and see how it actually started and how it works.
by Felix Burkhardt, director research audEERING AI becoming emotionally intelligent is discussed everywhere in the media and industry at the moment, but what is really the current status in the industry?
Have you ever wondered how cool it would be if games could also understand our emotions? Not clear enough? Alright. Let’s go through some simple examples.
Data collection is an important issue in machine learning research. If we use YouTube as a resource do we really know what we are getting? To that end do we really know what’s in our audio data?
Trees were starting to blossom in the spring of 2016, when Oculus Rift was released as a consumer product. You could put it on and simply teleport into the virtual realm. It is enhanced with more features ever since, helping the users to feel even more immersed in the environment.